python游戏demo:飞机大战游戏

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python游戏demo:飞机大战游戏

记得刚学python那会,作过一个飞机大战小项目,这个项目非常经典,可以帮助初学者提高动手能力,今天把它分享出来。

飞机大战游戏demo介绍

先放几张图片

 

python游戏demo:飞机大战游戏

 

python游戏demo:飞机大战游戏

python游戏demo:飞机大战游戏

python游戏demo:飞机大战游戏

 

二、项目实现

1.首先安装库

pip install pygame

 

2.主要python代码

import pygame
from pygame.locals import *
import random
#https://blog.csdn.net/qq_36079986/article/details/110395731
class HeroPlane(object):# 创建一个飞机的英雄类
    def __init__(self,screen_temp): # 始化方法
        self.x = 200
        self.y = 500
        self.image = pygame.image.load('./img/hero1.png')
        self.screen = screen_temp# 因为在display方法中使用到了screen方法# 但是在类中没有  也不能调用 # 所以说  以传参的方法传递到类中
        self.bullet_list = []
    def display(self):# 创建一个展现飞机的方法
        herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = -100, -100, -100, -100, -100, -100
        self.screen.blit(self.image,(self.x, self.y))
        for bullet in self.bullet_list:###遍历子弹类对象,赋值给bullet
            herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = bullet.display()###### bullet对象调用display方法,  显示子弹
            bullet.move()
            if self.bullet_list[0].y < 0:
                del self.bullet_list[0]
        return  herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3
    def move_left(self):
        self.x -= 50
    def move_right(self):
        self.x += 50
    def move_up(self):
        self.y -= 50
    def move_down(self):
        self.y += 50
    def fire(self):
        print(len(self.bullet_list),'个子弹##########################################')
        self.bullet_list.append(HeroBullet(self.screen,self.x, self.y))
class HeroBullet(object):
    def __init__(self,screen_temp,x_temp,y_temp):
        self.x = x_temp
        self.y = y_temp
        self.image = pygame.image.load('./img/bullet.png')
        self.screen = screen_temp
    def display(self):
        self.screen.blit(self.image,(self.x - 22, self.y-22))
        self.screen.blit(self.image, (self.x + 39, self.y-22))
        self.screen.blit(self.image, (self.x + 100, self.y-22))
        return self.x - 22, self.y - 22, self.x + 39, self.y - 22, self.x + 100, self.y - 22
    def move(self):
        self.y -= 1
class EnemyPlane(object):
    def __init__(self,screen_temp):
        self.ra = random.randint(0,2)
        self.x = random.randint(0,400)
        self.y = 0
        self.image = pygame.image.load('./img/enemy1.png')
        self.screen = screen_temp
        self.bullet_list = []
        if 0<=self.x<=540:
            if self.ra == 0:
                self.flag = "left"
            elif self.ra == 1:
                self.flag = "right"
            else:
                self.flag = 'middle'
    def display(self):
        self.screen.blit(self.image, (self.x, self.y))
    def move(self):
        if self.x < 0:
            self.flag = "left"
        elif self.x > 450:
            self.flag = 'right'
        if self.flag == "left":
            self.x += 2
        elif self.flag == 'right':
            self.x -= 2
        self.y += 0.1
    def fire(self):
        if (random.randint(0,50) == 1):
            self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y))
            # print(len(self.bullet_list),'颗敌方子弹')
        for bullet in self.bullet_list:
            bullet.display()
            bullet.move()
            if bullet.y > 700:
                del bullet
class EnemyBullet(object):
    def __init__(self,screen_temp,x,y):
        self.x = x + 30
        self.y = y + 90
        self.image = pygame.image.load('./img/bullet-1.gif')
        self.screen = screen_temp
    def display(self):
        self.screen.blit(self.image,(self.x, self.y))
    def move(self):
        self.y+= 10
def key_control(hero_temp):
    for event in pygame.event.get(): # 判断输入类型
        if event.type == QUIT:#判断是否是点击了退出按钮
            print("exit")
            exit()
        elif event.type == KEYDOWN:#判断是否是按下了键# 如果是键盘事件(键盘按下事件)
            if event.key == K_a or event.key == K_LEFT:
                hero_temp.move_left()
            elif event.key == K_d or event.key == K_RIGHT:
                hero_temp.move_right()
            elif event.key == K_w or event.key == K_UP:
                hero_temp.move_up()
            elif event.key == K_s or event.key == K_DOWN:
                hero_temp.move_down()
            elif event.key == K_SPACE:#检测按键是否是空格键
                hero_temp.fire()
def main():
    screen = pygame.display.set_mode((480, 650), 0, 32)  # 使用screen资源来创建背景# 返回值是一个资源
    pygame.display.set_caption("aircraft game") # 设置窗口标题
    background = pygame.image.load('./img/background.png')##  ./ 当前路径   ../  上一级路径    /   根目录
    hero = HeroPlane(screen)
    enemy_list = []
    j = 0
    while True:
        screen.blit(background, (0, 0))  # 资源中的blit方法能够加载游戏的画面
        herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3 = hero.display()   #####刷新
        if len(enemy_list) <= 10:
            enemy_list.append(EnemyPlane(screen))
        if enemy_list[0].y >= 700:
            del enemy_list[0]
        for enemy_each in enemy_list :
            # enemy_each.fire()
            enemy_each.move()
            enemy_each.display()
            # print(len(enemy_list), '个敌机')
            if (enemy_each.x <= herp_x1 -10 <= enemy_each.x + 80 and enemy_each.y -10<= herp_y1<= enemy_each.y + 90) or (enemy_each.x -10 <= herp_x2<= enemy_each.x + 80 and enemy_each.y -10<= herp_y2<= enemy_each.y + 90) or (enemy_each.x-10 <= herp_x3<= enemy_each.x + 80 and enemy_each.y -10<= herp_y3<= enemy_each.y + 90):
                enemy_list.remove(enemy_each)
                # print(len(enemy_list), '个敌机')
                print('jizhon')
        # print(hero.x,type(hero.x))
        if j % 100 == 5:
            print(len(enemy_list),'个敌机')
        pygame.display.update()  ### 加载游戏
        key_control(hero)# 调用键盘事件函数
        j += 1
        # print(herp_x1, herp_y1, herp_x2, herp_y2, herp_x3, herp_y3)
if __name__ == '__main__':
    main()

三、说明:代码功能都在注释里面,我就不做过多解释了;与本项目有关的图片数据我传到资源里面了,大家可以免费下载,我把代码和数据都打包到一起了,大家下载下来导入库就可以直接一些了。

四、完整版代码及数据

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